Windblown: The Roguelike Experts at Motion Twin Double Down on Ambition
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Motion Twin, the acclaimed developers behind the seminal roguelike hit, Dead Cells, have made a definitive statement about the scope and longevity of their new action roguelike, Windblown. In a candid developer update following the game’s highly successful entry into Steam Early Access, the team revealed their audacious goal: “The plan was to make a bigger game than Dead Cells.” This is a massive claim, considering Dead Cells is a multi-platform phenomenon supported with years of continuous, high-quality content that set a benchmark for the entire roguelike genre.
The developers expressed their enthusiasm for the project, noting they are “having quite a lot of fun” with the development process, an enjoyment that is translating directly into the game’s lightning-fast, co-op-focused gameplay. Crucially, they also affirmed a commitment to the game’s future that mirrors the success of their previous title, hoping to support Windblown “for a really long time.” This promise of extended post-launch content is a major factor in driving Early Access investment and building community confidence in the game’s future.
Launching in Early Access was a deliberate, strategic decision, which the developers credit to the success of Dead Cells. They noted that building the game alongside their community was “always the plan,” viewing the process as essential for refining the core mechanics—a development model now widely respected in the indie gaming market for achieving game-defining polish.
Beyond Dead Cells: The Blueprint for a “Bigger Game”
The transition from the 2D side-scrolling mastery of Dead Cells to the vibrant, 3D aerial action of Windblown represents a massive leap in scope. The “bigger game” philosophy is evident in several key design elements:
- Cooperative Multiplayer Focus: The ability to play with up to three Leapers is the most immediate and significant departure. This fundamentally changes the combat design, demanding deep build synergy and coordinated team strategy, a complexity absent from the purely solo experience of its predecessor.
- The Omnimovement System: Windblown introduces near-limitless dashing and movement across floating sky islands. This fluid, fast-paced traversal system creates much larger, more vertical levels to explore, requiring more extensive game design and visual assets than the confined corridors of Dead Cells.
- Expanded Weapon and Build Depth: The “Alterattack” system—where switching between two equipped weapons provides an extra boost—and the inspiration drawn from games like Monster Hunter for weapon depth, promise a far more intricate combat meta and greater build customization.
- Live-Service Model: Committing to a support plan “for a really long time” suggests not just updates, but a long-term live-service strategy involving seasonal content, new biomes, and major system overhauls, requiring substantial recurring revenue streams and a larger team overhead.
The constant stream of updates, including the recent addition of a new biome (Sanctuary), new weapons (Impactone, The Jar), and a massive overhaul to the Gift and Hexed Gift systems, underscores their commitment to this larger, more dynamic world. The roadmap for 2025 hints at even greater expansion, including an Endless Mode and New Game Plus options, cementing the focus on long-term player retention.
Early Access Success and Player Retention Strategy
Motion Twin’s strategy is built on a direct, transparent relationship with its player base. The success of Windblown’s Early Access—evidenced by the “Very Positive” reviews—validates the approach of developing the game in the public eye. The developers actively solicit feedback, using it to shape core features, such as the recent rework of the “Sudden Death” mechanic, which was previously deemed unfair by the community.
This developer-player synergy is a key driver for the game’s digital sales volume and long-term viability. By actively involving the community, Motion Twin ensures that new content directly addresses player desires, leading to:
- High Community Engagement: Constant dialogue and influence over development create a sense of ownership among players, boosting word-of-mouth marketing.
- Sustained Revenue: A commitment to prolonged support guarantees players feel safe investing time and money in the game’s ecosystem, including Battle Passes and cosmetic microtransactions.
- Robust IP Development: Successfully launching a game with larger scope and better initial performance than a genre-defining predecessor establishes Motion Twin as a dominant force in the action gaming sector.
The challenge now for Motion Twin is scaling their famously non-hierarchical, democratic development structure to handle the demands of a larger, more complex co-op live-service title. If they succeed in delivering on the promise of a game that truly surpasses Dead Cells in scale and support, Windblown is set to become the next benchmark for the roguelike genre and a major commercial success in the competitive PC gaming market.

Beyond Dead Cells: The Blueprint for a “Bigger Game”