“Get a Job, You Bum!”: Resident Evil Requiem Monsters Are So Rude, It’s Not Even Scary Anymore
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In the illustrious history of the Resident Evil franchise, we’ve faced a wide variety of terrifying foes. We’ve dealt with zombies, lickers, and even giant, mutant babies, all designed to make us scream in abject terror. However, the monsters in the new game, Resident Evil Requiem, are adding a new level of horror that is less about fear and more about pure, unadulterated disrespect. It has been confirmed, through hands-on previews at Gamescom 2025, that the new stalker-type enemy will be able to pick up and hurl objects at you. A new gameplay clip has surfaced that shows protagonist Grace Ashcroft getting absolutely rocked by a hospital tray table, not in a scripted cutscene, but in a moment of pure, unpredictable gameplay. This isn’t scary; it’s just plain rude. The monster isn’t just trying to kill you; it’s trying to make a point, and that point is that you are not welcome in its home, so get out.
The New Stalker: A Creature of Pure Spite
The new stalker monster in Resident Evil Requiem has been revealed to be a terrifying, hulking creature with a gaunt frame, claws for hands, and a massive mouth filled with teeth. Its design is a clear homage to the franchise’s most iconic pursuers, like Mr. X and Lady Dimitrescu, but with a new and unsettling twist. This monster is not just a relentless killing machine; it’s a creature that understands physics and the value of a good jump scare. In a gameplay clip shared by a preview attendee, the monster is seen not just chasing you but actively using the environment against you. A hospital tray table comes flying out of the darkness and knocks Grace off her feet, an action that is so unexpected and so perfectly timed that it is both hilarious and terrifying. This mechanic adds a new layer of psychological horror to the game. It’s not just a matter of running and hiding; you now have to contend with a creature that is actively trying to obstruct your path and humiliate you with a well-placed piece of furniture. It’s an act of pure spite, and it’s a testament to the developers’ commitment to pushing the boundaries of survival horror.
- A New Level of Enemy AI: The new stalker monster is not just a pursuer; it’s an intelligent foe that uses the environment against you.
- Dynamic Gameplay: The ability for monsters to throw objects is not a scripted event; it’s a core gameplay mechanic that makes every encounter unpredictable.
- A Master of the Jump Scare: The sudden appearance of a flying object out of the darkness is a new and terrifying way to create a jump scare.
More Than Just a Gimmick: The New Rule of Horror
While the act of a monster throwing a chair at you might seem like a goofy gag, it has a deeper meaning within the context of the game. It’s a subversion of the genre’s typical rules. We, as players, have become so used to the conventions of survival horror that we can predict where the next jump scare will be and where the monster will be hiding. But a creature that can interact with the environment in this way and use it to its advantage breaks all the rules. It means that there is no safe place, and no corner is truly secure. A quiet, empty hallway can suddenly become a death trap with a well-placed piece of furniture. It’s a brilliant way to make the player feel even more vulnerable and anxious, and it’s a testament to the developers’ commitment to making Resident Evil Requiem the most terrifying entry in the series yet. The new game, which is set to release on February 27, 2026, promises to be a return to form for the franchise, one that is focused on fear, atmosphere, and a level of disrespect that is simply unheard of in the genre.
We’ve seen Mr. X burst through walls, we’ve seen Jack Baker go through every door in a house, and now we’re seeing monsters throw furniture at us. The bar has been set, and it seems that in the world of Resident Evil Requiem, the greatest horror is not the fear of being eaten alive; it’s the sheer rudeness of it all. So when you finally get your hands on the game, be prepared for more than just a fight for your life; be prepared for a fight for your dignity as well. And if you’re lucky, maybe you’ll be able to grab that bedpan and throw it right back.